The land is largely unpopulated. There are still some draenei communities in the southeast, but these are virtually unapproachable. The undead, however, are everywhere. There are ruined cities, ruins of dark fortresses, and endless swamps of rot. Additionally, there are the remnants of the Orcs of the Underdark and the dark annalist Ner'zhul, who has the power to control the gates to the outer planes. The Twisting Nether, a place of malignant energies where the Horde and the Burning Legion clash, is also located in Outland, and is somewhere between the Black Morass and the Black Dragonflight. The twisted monoliths of broken draenei called the Eye of Azshara are located in the center of Outland, as well as the Barrens, a desolate section of the continent which is barren and filled with shattered draenei ruins. The Eye of Azshara has a massive control center that can channel the destructive energies of the Black Dragonflight into the Burning Legion's talons.
The lands of Outland are scattered with remnants of black monolithic buildings, twisted by the energies of the Black Dragonflight. There are also floating islands filled with ancient ruins and the occasional monolith. The islands are connected by chains, and can be reached by a variety of means: flying on a mount or by boat, climbing, or jumping. Many monsters populate Outland, including the giant spider, draenei, and the Baloth. The Baloth, in particular, frequently spawn in large groups. The draenei remain isolated in the southeast corner of the continent. The Baloth elders live in the northwest corner. Likewise, the giants live in a huge cluster in the center, around a ruined city.
The sea that once covered Outland is gone; today, the only water is the water that is pushed through the Twisting Nether into the World Between the Worlds, a pocket dimension that is very far from the Oververde that lies above Outland. The other continents of Outland are mostly barren, with only the occasional town, mountain range, or oasis to break the monotony. Deserts, swamps, and jungles occupy a portion of the lands. The orcs have their own kind of jungles and swamps, called stans. These are gigantic, randomly generated expanses of trees, grass, and other plant life. They are often home to monsters, and either serve as a natural barrier against the land, or are man-made and serve as a defense against the land.
Life below Outland is harsh. The Twisting Nether is in constant flux, and the sun never shines. The black isles are constantly being swept away by the winds of the Twisting Nether, which is an especially unpleasant experience for those with their face or eyes exposed to the elements. Even the larger islands are constantly being swallowed by the Twisting Nether.
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